PostitGuess.ioPlay for free

The adventure so far

Patchnotes

Meet V2: a full visual remaster, new ways to play and a bigger world for your next guessing party. Explore the massive upgrade and the original release history below.

Players gathered in the PostitGuess forest map

V2.0

The massive upgrade: a new look, new worlds and new ways to play.

PostitGuess has been rebuilt around the same simple idea: your friends know the name on your forehead, and you have to guess it. V2 brings a complete 3D visual remaster, a playful new interface and a much richer multiplayer experience, all in your browser.

Five new worlds for your guessing party

  • The Clearing: a forest gathering around a lake, with a waterfall, a winding stream, lush grass, rocks and lanterns. Fish, a frog, butterflies and a wandering fox bring the woodland to life.
  • Frozen Lake: a snowy forest with turquoise northern lights, fish beneath the ice, a roaming snow rabbit, fallen logs and cut tree stumps.
  • Volcano Temple - Night: ancient ruins around glowing lava, with raised waves and bubbling movement that give the central pool depth and energy.
  • Grand Manor: a decorated castle hall with more generous room proportions, furnishings and details surrounding the player circle.
  • Desert Oasis: clear blue water, palms and dunes, with fish, weathered sandstone ruins, an abandoned caravan corner and playful, partially buried fossils.
  • Each map has a clear gathering area for up to eight players, surrounded by detailed scenery. The old map selection has been replaced by the new collection.

A complete 15-character avatar collection

  • Meet a coordinated collection of adventurers, including the Base character, Explorer, Viking, Knight, Wizard, Rogue, Pirate Captain, Engineer and more unusual party guests.
  • Reworked faces, head shapes, hands, outfits and accessories give the characters more personality while keeping a consistent size and shared animation system.
  • Improved backpack placement, livelier idle motion and expressive actions, including dancing. Idle is the default rather than a separate action button.
  • Avatars face the group, player names are easier to read, and forehead name cards handle longer names and remain visible above water and character models.
  • Your own avatar is clearly marked as You. Turn highlights, green outlines for successful guesses and red outlines for disconnected players make the game state easier to follow.

A playful new home page and lobby

  • A complete visual refresh with warm panels, brighter buttons, clearer contrast, animated hover effects and a 3D hero avatar that dances when you hover over it.
  • Larger avatar and map previews, a two-row avatar picker and horizontal selection rails with arrows, dragging and mouse-wheel support. Scrolling a picker no longer scrolls the page at its ends.
  • Random dice buttons for both avatars and maps, plus a compact join-game panel that only uses the space it needs.
  • Hosts can change the map directly in the lobby, with the selection synchronized for everyone. Players can change their avatar using left and right arrows around their lobby preview.
  • Restored the playful invitation-link hover effect, refined the pointing hands and kept copying your game link simple.

Manual, Theme and Chaos game setup

  • Manual: choose the names your friends will have to guess.
  • Theme: let the game assign identities from a selected category.
  • Chaos: mix categories for a more unpredictable round.
  • Clearer category labels, item counts and examples help you choose a theme. Standard and Fast play remain separate pace settings.
  • Expanded the production identity collection with more than 1,000 curated names across the available categories.
  • Switching away from Manual and back clears previous readiness, so players must confirm their names again before starting.

Smarter answers and clearer in-game controls

  • Improved answer acceptance for genuinely close guesses, common spelling mistakes and supported aliases, while keeping the intended identity as the answer.
  • The scoreboard shows the actual assigned name rather than the spelling a player typed in an accepted guess.
  • Overview and My POV now use distinct camera anchors: the center of the player circle or your own avatar. Zooming moves toward the selected anchor, with a consistent maximum zoom-out across maps.
  • Camera rotation and lighting follow the approved map presentation. The old central chest has been removed, with fireworks celebrating the end of the game.
  • A refreshed in-game interface keeps history and scoreboard scrolling inside their own panels. Empty lists stay compact instead of filling the screen with blank containers.
  • Animation buttons have translated tooltips, so every action is understandable without guessing its icon.

A proper party finish

  • A redesigned victory panel with a compact heading, victory photo and side-by-side replay and home actions.
  • Download a real in-game group photo showing the map and players, including disconnected players. Only the winner receives the victory highlight in the photo.
  • Shared images include postitguess.io and the game description. Share to X opens a new tab with a prepared message, without an account connection or extra editing modal.
  • Start another round with the same team directly from the results screen.

Eight languages, one shared game

  • Play in English, French, Spanish, German, Brazilian Portuguese, Italian, Polish and Russian.
  • The first visit can use your browser language, while respecting an explicitly chosen or saved language. Language choices use flag images and clearer labels.
  • New interface text, game setup, animation tooltips and detective questions are translated. Language switching is kept out of the in-game interface.
  • Added localized pages, search descriptions, canonical links, language alternates and sitemap support to help players find the game in their language.

Learn, watch and get inspired

  • A new Learn & play guides hub covers rules, useful questions, strategy, online play, paper-and-pen games, name ideas and more, with localized articles across all eight languages.
  • Guides feature real game screenshots with different maps, avatars and group sizes, plus a short animated character preview.
  • The How to play gallery now cycles through varied game views, mixing clean scenery shots with lighter interface examples. Use the arrows or let it advance automatically.
  • An official gameplay trailer is available from the home-page video button in a keyboard-accessible lightbox, with a gentler initial sound level.
  • Expanded Your detective kit with more useful yes-or-no questions, fully translated.
  • Redesigned the 404 page, added dedicated patchnotes and Terms of Service pages, and made game guides easier to find in the footer.

Sound, stability and a cleaner foundation

  • Refreshed the existing sound effects and their balance for clearer feedback during the game.
  • Improved multiplayer state handling, readiness feedback and the treatment of players who leave, including end-of-game photos.
  • Removed legacy code, obsolete 3D assets and unused integrations, and consolidated the current asset and build workflows.
  • Added a localhost-only solo testing flow with the selected settings and a test identity, keeping that shortcut out of production play.
  • Refined responsive layouts, scrolling, accessibility and reduced-motion behavior throughout the updated experience.

V1.24

  • Adding new map called "Winter park" !

V1.23

  • Maps update (portal + forest island), we removed columns and trees that blocked users view

V1.22

  • Add homepage ingame video preview
  • Better ingame lights depending on map
  • Bug fixes

V1.21

  • Implement "play again" button at end of the game
  • game full error message fix

V1.2

  • Home & lobby pages has been completely relooked with a new fresh redesign
  • New avatars images and 3d buttons
  • Bug fixes

V1.15

  • Add the possibility for admin in lobby to swap users. It allows players to change their targets without leaving/re joining lobby

V1.14

  • ingame UI enhancements
  • animations have their name displayed in tooltip now

V1.13

  • It's possible to validate answer by using enter in keyboard (useful for game with fast mode when time is running out)
  • Translation fixes
  • New random avatar selection button
  • Butterfly will fly smoothly

V1.12

  • At the begining of the game, a chest is spawned at the middle of the map, it seems animated when players guess correctly..
  • bug fixes

V1.11

  • A blue butterfly is flying randomly on the map
  • Join/Validate post-it buttons have now a loading/timeout state to avoid players spaming

V1.10

  • automatically display streamers that play postitguess.io on twitch in the homepage
  • minor bug fixes

V1.09

  • add new game mode "fast" => infinite questions in 60s
  • make sound volume much quieter
  • When a player tried to guess and was very close to the answer, the game will display "your answer is close to the correct answer" -> implemented with a string comparison algorithm

V1.08

  • When a player succesfully guessed his postit, reveal the name instead of "???"
  • Add the possibility to share room to friends using URL in lobby

V1.07

  • Implement the detection of hardware acceleration in browser. If not enabled, display a red alert and tutorial to enable it for major browsers

V1.06

  • Implement multilanguage and add english
  • Fix accent for ingame player (accents will not be replaced by ? anymore)
  • Fix crash when user tried to set post it with no admin inside room

V1.05

  • for every player's turn there is now a countdown of 1 minute visible for every players
  • ingame scoreboard now highlight with medal's color the third first players
  • display every player's target in lobby and highlight player's target

V1.04

  • room name is now case insensitive
  • When checking postitValue with guessValue, replace accents => for exemple, if postItValue is napoléon, napoleon is a good answer
  • add box shadow on container when it's player's turn with blink
  • add loading screen gradient background

V1.03

  • add key to end turn
  • popup before leave
  • on left, next user seems incorrect
  • Remove space at begin and end
  • post it values can be up to 20 chars
  • add chat ingame

V1.02

  • add extra securities to prevent XSS
  • image optimizations (size & dimensions)
  • anti spam mechanisms

V1.01

  • add faq
  • master server fixes and enhance load balancer
  • add robustness when user's leaving
  • make game "playable" on mobile with better responsive

V1.0

  • LAUNCH
  • More maps, more avatar, better servers, yihaa